These are often the cards that you see multiple copies of in the deck. They really put the "control" in "Goat Control." Those four cards allow you to counter a number of threats while also controlling the pace of the duel and forcing your opponent into a subpar position. Scapegoat, Metamorphosis, Thousand-Eyes Restrict, and Tsukuyomi form the backbone of the deck. When you are studying the Goat Format metagame, Goat Control is the de facto top deck based on results both historic and modern, and you should approach deckbuilding and side deck construction with this in mind. This is by design it's not called Chaos Control format, after all. If you look at modern Goat Format decklists, most are built with Goat Control as the deck to beat. Play style has a much larger impact on Goat Control as a deck than perhaps any other in the format. But without Exarion Universe, deckbuilding becomes more tactical and the card pool opens up. To be fair, most Goat Control decks run the same 30-35 cards if Exarion Universe is included in the format, Goat Control as a deck is pretty much solved. It uses a wide array of powerful cards to maintain card advantage, tempo and momentum. Being able to combat threats via a number of different options is a great advantage, and Goat Control has a good mix of advantage generators, aggression, control, and power. What makes Goat Control so good is its versatility. Goat Control is very much "the meta," so you should build your deck with Goat Control as the deck to beat. It is wildly consistent, it can counter numerous other decks, and has the highest win ratio of any deck in the format, past or present. It is considered the best deck in the format and, for the most part, it is. If I did, it'd be way too long! Instead, I want to give a brief overview of the decks you should expect to face, their main strategy, and individual cards you should expect to see.Īs a deck, Goat Control is well-known. I won't be covering everything about the decks in this article. Instead, I want to focus on the Goat Format metagame. There’s a lot of information out there introducing the format we don't need to rehash that here. If it does, you can check out this article, or this one, or this one, or this one, or even this one. The third copy gives you a monster that you would happily swap with your opponent’s monster if you have a tech copy of Creature Swap.Goat Format is something, I believe, that needs little introduction. Other Trap cards that can be run are Phoenix Wing Wind Blast, Trap Dustshoot, Sakuretsu Armor, and Dust Tornado.Ī third copy of Scapegoat is normally seen alongside Royal Decree as Scapegoat is an extra battle damage prevention card (by providing a field of 4 Sheep Tokens) while Royal Decree is face-up. The Thunder Dragon variants that do not run Royal Decree tend to run Raigeki Break. There is a debate on whether to main deck Royal Decree in the list, but this is dependent on how Trap heavy the metagame is. Recent Thunder Dragon Chaos Control lists have reduced Metamorphosis to two copies to try to limit the number of dead draws it causes. The Shining Angel package normally runs Magical Merchant as a searchable target, and tends to run triple Book of Moon and double Tsukuyomi to use the Flip Effect monsters that are Summoned off Shining Angel. There have been some lists with Apprentice Magician as it can bring out Magician of Faith without being too exposed to Nobleman of Crossout. Other Mystic Tomato targets are Dark Mimic LV1, Spirit Reaper and Dekoichi the Battlechanted Locomotive. Mystic Tomato is another recruiter like Shining Angel, but brings out Sangan as its primary target, which searches most of the smaller monsters in the deck. An alternative is Dark Mimic LV1, which has a significantly lower ATK stat, but can be used with Metamorphosis and can level up to Dark Mimic LV3. One of the more popular choices when running a Chaos Control variant is Dekoichi the Battlechanted Locomotive, as it is a Dark monster that nets a card draw.
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